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But still, while The Pitt has some stuff that makes it fun to play, it suffers greatly from a (been there done that) kind of mentality. Even discounting the basic slave clothes and items that are just there for theming purposes, the DLC adds something like 16 new items for you to try out, including silenced assault rifles, two new types of power armor, and four different types of auto axes.
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And finally, there's a bunch of new items for you to find and use. There's an Easter egg hunt involving steel ingots, and it's a lot more fun than the similarly themed intel case search from Operation: Anchorage. The DLC introduces you to the (auto axe) which is sort of like a chainsaw, and it's effective against the (trogs) (essentially feral ghouls) that you have to fight. Fortunately, the new content is fun enough. Whether you try to talk your way past the gate guards, or shoot the gate guards, or pretend to be a slave, the DLC proceeds in exactly the same way, and everybody forgets how you arrived. For example, when you first arrive at the Pitt, the game makes it look like you have some options, but you don't. Unfortunately, while the content here is less linear than in Operation: Anchorage, it's not less linear by much (there's all of one optional area for you to explore and one choice for you to make), and you're pretty much pigeon-holed into following a particular path. The Pitt consists of three new quests and about nine new areas. This leads to you infiltrating the city, fighting in an arena, and confronting the slavers - or perhaps joining them. Wernher tells you all about the Pitt, a combination slaver city and steel mill located in Pittsburgh, and he asks you to help him out with a plan to free the slaves there. In this case you're told to go to the northern edge of the map, where you meet an ex-slave (or perhaps an ex-slaver) named Wernher. You receive a distress beacon on your radio, and it directs you to where you should go to start the new quests. The Pitt starts off exactly like Operation: Anchorage. I think The Pitt is a step in the right direction for what people would like to see from a DLC, and it's certainly an upgrade over Operation: Anchorage, but Bethesda isn't exactly wowing anybody with their crafting skills.
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It delivers quests and situations that fit right in with the main campaign - but to the point where you might feel like you've played them before. Operation: Anchorage offered a completely different look and feel than the main Fallout 3 campaign, but it also stripped away almost all of the game's role-playing elements, and so it wasn't warmly received. It follows in the footsteps of Operation: Anchorage, which was released in January. The Pitt is the second DLC pack released by Bethesda Softworks for Fallout 3.
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